Independent games for mobile

Dustcrawl Software

Petal Palette leads a trio of distinct games made for touch—from calm flower sorting to tactical combat and dungeon crawls.

Dustcrawl monogram on a dark stone path lit by green and amber light

Three games. Three distinct worlds. One studio built around deliberate mobile play.

Scroll through the worlds

The games

Strange worlds. Sharp mechanics.

Begin with Petal Palette's botanical sorting, then explore tactical combat and old-school dungeon crawling—each a complete experience of its own.

Featured game · Petal Palette

Watch the garden come together.

A short trailer for the calm flower-sorting puzzle—matching petals, blooms, and no ads.

Open Petal Palette

From the workshop

See what we are building.

Short looks at new games, experiments, and the work behind them—shared as they take shape.

Visit Dustcrawl on YouTube

Dustcrawl Software

Games with a point of view.

Mobile apps made for people, not monetization metrics.

01

Mechanics first

Each game starts with a readable decision loop and builds its world around what the player actually does.

02

Mobile on purpose

Portrait layouts, touch controls, and compact sessions are treated as design material—not afterthoughts.

03

Focused worlds

Every project aims for a distinct atmosphere and a clear reason to return for one more run, fight, or puzzle.

Follow along

See what Dustcrawl is building.

Watch new experiments, follow studio updates, or join the conversation with other players.