Return to Karvath
Start in the town hub, check your inventory and folio, visit the market or training flow, and decide how the next push should look.
DustCrawl Software
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The Vathir Dominion
Fight through brutal arena battles, return to Karvath, and shape a build that survives the next Binding.
Current vertical slice
Town hub -> Arena Gate -> opponent selection -> combat -> town return with your progress intact.
What You Do
Start in the town hub, check your inventory and folio, visit the market or training flow, and decide how the next push should look.
Enter the pit, choose a curated encounter, and survive a combat loop shaped by turn order, recovery, and committed actions.
Gold, owned gear, and player-facing progression persist, so the between-run layer carries real weight instead of resetting to noise.
Why It Lands
The combat pitch starts with readable tactical decisions, not empty spectacle.
Gear, skills, and player identity carry forward through a persistent town loop.
The broader pitch supports distinct class and training direction without flattening everything into one generic build.
The world stays severe and tactile: dark stone, cold rune light, restrained ember accents, and worn surfaces.
Current Slice Surface
The current build supports the player-facing core loop: town hub navigation, arena entry, market flow, training, inventory, folio, dialogue systems, and persistence between runs.
In Motion
Call To Action
The CTA links are safe placeholders for now. Replace them with your real mailing list, social links, store destination, or beta signup when you are ready.
Cloudflare Ready
https://dustcrawl.com/
https://dustcrawl.com/games/first-pit/
Follow website/README.md for the exact Cloudflare Pages setup.